//////////////////////////////////////////////////////////////////////////////////////////////
//	File			:	"PauseState.h"
//
//	Author			:	Mike Davis, Matt Stover, James Thornton, Keith Webster
//	
//	Project			:	TacWars
//
//	Last Modified	:	11/6/2013
//
//	Purpose			:	
//
//////////////////////////////////////////////////////////////////////////////////////////////

#pragma once
#include "IGameState.h"

class CSGD_MessageSystem;
class CSGD_EventSystem;
class IMessage;
class Player;
class CBitmapFont;
class PauseState : public IGameState
{
public:
	static PauseState* GetInstance();

	virtual void Enter();
	virtual void Exit();						
	virtual bool Input();					
	virtual void Update( float fElapsedTime );	
	virtual void Render();	
	void SaveSoundInfo() const;
	void LoadSoundInfo();
	bool Keyboard();

private:
	PauseState();
	virtual ~PauseState();
	PauseState(const PauseState&);
	PauseState& operator= (const PauseState&);

	static void MessageProc(IMessage* pMsg);

	Player* player1;

	int cursor, titleImgID;
	float musVol, sfxVol;
	bool quit, quitBox, endTurnBox;
	bool yUp;
	bool yDown;

};